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July 13, 2008

iPhone 3G Launch An iDisaster

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Apple's eagerly anticipated iPhone 3G turned into a PR disaster for the company on Friday, when customers at stores all around the United States complained of problems purchasing, upgrading to, and activating the new smart phone. Additionally, the company's related MobileMe service, which provides "push" email, contacts, and calendar for the device, has been marred by availability issues since its official launch late last week. And for those hoping to upgrade their existing iPhone and iPod touch devices to the new 2.0 software: Sorry, that process was marred by glitches as well.

So much for Apple's vaunted user experience. Almost exactly one year after the company's launch of the initial iPhone, when many users could not activate their newly purchased devices for over 24 hours, it appears that Apple and its wireless partner AT&T have someone managed to create an even more miserable experience for customers this time around.

For a three day period starting before the weekend, Apple's fans suffered through a bewildering series of botched product launches. It all started on late Wednesday, when Apple was scheduled to launch the MobileMe service but had to repeatedly delay the launch because of technical glitches. As Thursday turned into Friday, Apple's customers could only sporadically access anything other than an error message on the Web-based service, and even after the service officially became widely available on late Friday, it was--and continues to be--marred by slow performance and frequent brownouts.

Friday's iPhone 3G launch was, however, even more troubling, when you consider that thousands of people from around the country gathered in line in front of Apple Stores for a chance to be among the first to purchase the new device. Rather than require customers to activate the phones at home via the PC-based iTunes software as it did last year, Apple this year required them to do so in the Apple and AT&T stores selling the iPhone 3G. But the activation servers failed yet again, so instead of allowing customers to at least take their purchases home, Apple instead stranded them in stores, all while keeping others waiting in line, outside of the stores, due to fire regulations. What it all added up to was a human traffic jam of epic proportions, playing out identically at retail stores around the country. Eventually, Apple just gave up and instructed customers to go home and attempt activation there. Naturally, this didn't work for most of Friday either.

Customers who wished to update existing iPhone and iPod touch devices to the new 2.0 software, also released Friday, faced similar challenges. Though the software was ostensibly available, few could actually download or install it until the following day.

According to the reports, the failures were multiple and all-encompassing. Portable credit card Easy Pay devices used in Apple retail stores failed. The AT&T activation servers that failed last year? They failed again. Apple's iPhone App Store was up and down, reporting that it wasn't available when it was. MobileMe is still spotty but generally up after being down for several straight days. And Apple's iTunes backend servers were so swamped with requests that they couldn't handle upgrades or downloads.

On the plus side for Apple, lines at retail stores were longer than expected, suggesting that interest in the iPhone 3G--which is marketed as being less expensive than its predecessor despite in fact being significantly more expensive overall-is quite high. This is particularly impressive when you consider the iPhone 3G's few improvements over its predecessor, support for faster 3G wireless networks and a fairly unimpressive GPS chip being the only notable ones. As of Sunday, most of the initial supply of iPhone 3Gs in the US was sold out, according to Apple and AT&T. Maybe by the time the next batch arrives, the backend glitches will have disappeared.

End of Article



Reader Comments
Similar story here in the UK. The network operator of choice (for Apple at least) here in the UK is 'O2'. Their customer signup and credit checking systems ground to a halt within minutes of stores opening.

Here in the UK at least people were allowed to activate at home via iTunes - but that process could not be done until the SIM card was active on the network, a process which for me took about 36 hours after initial purcahse. Even if my SIM card had been activated right away, the activation servers for iTunes were of course down too.

The phone is working well now, but you don't get a second chance to make a first impression - well, maybe if you're Steve Jobs.....

MLomasIcomm July 14, 2008 (Article Rating: )


None of these events were problems, people! They were all part of a well-planned and superior Apple User Experience (TM).

...These aren't the droids you're looking for.

mwrisner July 14, 2008 (Article Rating: )


Switch to Windows Mobile.

[You've seen the messages when there is a Windows snafu, Apple and/or Linux people will say to switch to their OS.]

Seriously. what's with Apple's quality control of late? Major vulnerabilities with their OS, Quicktime, iTunes and Safari. Problems with iPhones.

ebraiter@videotron.ca July 14, 2008 (Article Rating: )


Whatever the problems, the iSuckers, who obviously have more money than sense, still lined up in droves.

pesmith July 14, 2008 (Article Rating: )


Ha. So they sold a million phones in one day. So you have a million new iPhone customers as well as the original iPhone users all hitting the servers all within a 24 hour period.

Who thought the servers would crash?

Kinda like the Firefox 3 download day, innit?

And who's b1tching?

Oh, hi Paul! Still enjoying your iPhone? You know, "the more robust and mature cell phone".

I'm telling you, you're such a hypocrite. I shouldn't be reading your stuff... but it's like a (Vista) train wreck; I cannot look away.

RunTimeError July 14, 2008 (Article Rating: )


Yes, the news is pretty bad:

http://www.cnbc.com/id/25681075

...and it gets worse: Apparently the "app store" has had over 10 Million downloads so far.

Microsoft would love an "iDisaster" like that, I bet.

lotsamystuff July 15, 2008 (Article Rating: )


@lotsastevejobsparroting:

Just so I have this straight - Apple bricking phones for hours and causing major issues for customers is accpetable if they make money?

jersey72 July 15, 2008 (Article Rating: )


"Just so I have this straight - Apple bricking phones for hours and causing major issues for customers is accpetable if they make money?"

Yup, same logic applies to Microsoft or any other company as well. It's their goal, to make money.

Reflections July 15, 2008 (Article Rating: )


"Apple bricking phones for hours and causing major issues for customers is accpetable if they make money?"

"Yup - It's their goal, to make money."

even when it's stealing?

http://www.tgdaily.com/content/view/38411/118/

XP

Waethorn July 15, 2008 (Article Rating: )


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